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'" Like Wargroove, Chucklefish is looking to modernise rather than just borrow."This project is really a culmination of what we do, in bringing games forward and addressing lots of them in one project," Brice explains."We’re taking that idealised heroism away from you and you’re just another awkward teenager at a school of awkward teenagers.""I think it’s worth pointing out that we’re, in general, not just out of coincidence, a young company," says Brice."Most of the people around here are very young, and I think this is a game that comes out of their personal experiences, so it definitely has that going on." The idea of a magic school combined with the game's look led people to assume Spellbound was inspired by the anime Little Witch Academia, but that's not the case, as the developers told me before."That said, while visually it’s drawing on a lot of games of yesterday, it’s very unique.It’s very us." When it comes to world building, Brice says the game is pretty far along.
""But inside and on top of that there’s a bunch of different facets of gameplay, and I think all of those are drawn on in individual games as well," Brice continues.Whether you are saving the world from evil villains or taking out a sexy babe on a date, your efforts will be rewarded with wild sex acts with insanely hot animated vixens in addition to in-game advancement.Create a free account to save your progress in the game as well as with the voluptuous maidens.I play this game for escapism and I feel like an awkward teenager going to school again! "I think it’s more fun when suddenly you’re caught off-guard and you thought you were living an idealised life and these characters have their own independence.""Yeah, I think that’s key," Brice adds."The characters are a bit more independent, you might get dumped if you behave the wrong way." Don't necessarily expect Riverdale with witches and wizards, though."We went really deep, it’s quite scary," laughs Brice."We know about the larger, overarching world stuff," says Brice. It’s not trying to be high fantasy, it’s not trying to tell a particularly dramatic story."We want to hit close to home, but in a way provokes that intense nostalgia.But ultimately you’re not going to have a horrific time, and it’s going to work out in the end—and you’re a wizard right? ""It’s very young adult literature in a lot of ways," says Baylis.Chucklefish is happy to talk about the game now because its developers like being transparent about their creative process, in what's often a bizarrely secretive industry.Wargroove is referred to as a smaller Chucklefish project, relatively speaking—six or seven people are working on it, with a release date targeted for early next year.